LOUD WITH AN EDGE

LOUD WITH AN EDGE

LOUD WITH AN EDGE

HARD ROCK

HARD ROCK

HARD ROCK

PRINT, DIGITAL ART DIRECTOR/ DESIGNER

PRINT, DIGITAL ART DIRECTOR/ DESIGNER

PRINT, DIGITAL ART DIRECTOR/ DESIGNER

2019 – 2022

2019 – 2022

2019 – 2022

An invitation-only Little Texas and Lorrie Morgan concert promotion presented like framed memorabilia. Two voices. One frame.

CONTEXT

CONTEXT

CONTEXT

Hard Rock Hotel & Casino Tulsa brings gaming, live music, dining and hospitality together under one roof. The flagship property of Cherokee Nation Entertainment, its world is unmistakably rooted in rock-and-roll culture, with entertainment built into the experience rather than added around it.

Hard Rock Hotel & Casino Tulsa brings gaming, live music, dining and hospitality together under one roof. The flagship property of Cherokee Nation Entertainment, its world is unmistakably rooted in rock-and-roll culture, with entertainment built into the experience rather than added around it.

Hard Rock Hotel & Casino Tulsa brings gaming, live music, dining and hospitality together under one roof. The flagship property of Cherokee Nation Entertainment, its world is unmistakably rooted in rock-and-roll culture, with entertainment built into the experience rather than added around it.

A Friday the 13th casino promotion built around dark type, theatrical framing and a little superstition. Nothing unusual reported.
A Labor Day promotion treated as a small framed object rather than another casino ad. Even the quiet days get a signal.

CHALLENGE

CHALLENGE

CHALLENGE

Hard Rock already knows how to be loud. The challenge was making every promotion feel like its own thing without falling back on the same purple palette or familiar casino tricks. Big offers still had to hit hard, brand requirements had to stay intact and timelines moved fast. The work needed grit, attitude and enough range to keep Hard Rock from looking like a one-note band.
Hard Rock already knows how to be loud. The challenge was making every promotion feel like its own thing without falling back on the same purple palette or familiar casino tricks. Big offers still had to hit hard, brand requirements had to stay intact and timelines moved fast. The work needed grit, attitude and enough range to keep Hard Rock from looking like a one-note band.
A Poker Cash Rush promotion pushed through heat, oversized type and a heavy conceptual frame. Loud enough to work. Controlled enough to stay together.
A Mother’s Day sunglasses giveaway wrapped in florals, pink hardware and a suitcase-like presentation. Same system. Different temperature.

SOLUTION

SOLUTION

SOLUTION

I let the promotion set the tone instead of forcing everything through one Hard Rock look. A concert could borrow from vintage tickets and worn Americana. A gaming offer could go darker, sharper and more aggressive. Mother’s Day could turn completely pink. Different worlds, same underlying attitude.
Custom lettering, illustration, texture and hand-finished details gave each piece its own character. Every composition was built to move between horizontal and vertical formats across signage, direct mail, digital, billboards and merchandise. The conceptual frames push that thinking further, imagining each promotion as a physical object with its own material, shape and personality.
I let the promotion set the tone instead of forcing everything through one Hard Rock look. A concert could borrow from vintage tickets and worn Americana. A gaming offer could go darker, sharper and more aggressive. Mother’s Day could turn completely pink. Different worlds, same underlying attitude.

Custom lettering, illustration, texture and hand-finished details gave each piece its own character. Every composition was built to move between horizontal and vertical formats across signage, direct mail, digital, billboards and merchandise. The conceptual frames push that thinking further, imagining each promotion as a physical object with its own material, shape and personality.
A Made in the Shade giveaway framed in green felt, brass trim and pool-hall cues. Some things read better out of direct light.
An invitation-only concert ticket for Little Texas and Lorrie Morgan. Entry is simple when you know what the ticket is for.

KEEP LOOKING

KEEP LOOKING

KEEP LOOKING

Automation idle
DISPLAY FEEDBACK
DRIFT FIELD
RES: —
FPS: 00
FIELD: 0.00
INPUT: IDLE
AUTO / NONE
−∞
DBFS
MUNKI VOICE UNIT
EXPERIMENTAL DRONE SYNTH

REV X / BUILD 38

MATERIALBlends eight sound textures. Turn the dial or tap a material name.
VOICEBalances the voices, from a grounded foundation to brighter upper layers.
0
COUPLINGChanges how the voices interact. Left: sympathetic. Right: tangled.
0
MOTIONSets modulation depth. Left: organic. Right: coherent.
+12
MEMORYLets earlier sound return and evolve. Left: blurred trails. Right: distinct echoes.
0
SPACEPlaces the sound in a room or a larger, lingering atmosphere.
0
BETWEENSets the interval between the voices. With generated PULSE, steers the melody's center.
0
Automation idle
DISPLAY FEEDBACK
DRIFT FIELD
RES: —
FPS: 00
FIELD: 0.00
INPUT: IDLE
AUTO / NONE
−∞
DBFS
MUNKI VOICE UNIT
EXPERIMENTAL DRONE SYNTH

REV X / BUILD 38

MATERIALBlends eight sound textures. Turn the dial or tap a material name.
VOICEBalances the voices, from a grounded foundation to brighter upper layers.
0
COUPLINGChanges how the voices interact. Left: sympathetic. Right: tangled.
0
MOTIONSets modulation depth. Left: organic. Right: coherent.
+12
MEMORYLets earlier sound return and evolve. Left: blurred trails. Right: distinct echoes.
0
SPACEPlaces the sound in a room or a larger, lingering atmosphere.
0
BETWEENSets the interval between the voices. With generated PULSE, steers the melody's center.
0
Automation idle
DISPLAY FEEDBACK
DRIFT FIELD
RES: —
FPS: 00
FIELD: 0.00
INPUT: IDLE
AUTO / NONE
−∞
DBFS
MUNKI VOICE UNIT
EXPERIMENTAL DRONE SYNTH

REV X / BUILD 38

MATERIALBlends eight sound textures. Turn the dial or tap a material name.
VOICEBalances the voices, from a grounded foundation to brighter upper layers.
0
COUPLINGChanges how the voices interact. Left: sympathetic. Right: tangled.
0
MOTIONSets modulation depth. Left: organic. Right: coherent.
+12
MEMORYLets earlier sound return and evolve. Left: blurred trails. Right: distinct echoes.
0
SPACEPlaces the sound in a room or a larger, lingering atmosphere.
0
BETWEENSets the interval between the voices. With generated PULSE, steers the melody's center.
0