LOUD WITH AN EDGE
LOUD WITH AN EDGE
LOUD WITH AN EDGE
SIGNAL_AHEAD.JPGLOADING
SIGNAL_AHEAD.JPGLOADING
SIGNAL_AHEAD.JPGLOADING
HARD ROCK
HARD ROCK
HARD ROCK
PRINT, DIGITAL ART DIRECTOR/ DESIGNER
PRINT, DIGITAL ART DIRECTOR/ DESIGNER
PRINT, DIGITAL ART DIRECTOR/ DESIGNER
2019 – 2022
2019 – 2022
2019 – 2022
SAME_STAGE.JPGLOADING
CONTEXT
CONTEXT
CONTEXT
Hard Rock Hotel & Casino Tulsa brings gaming, live music, dining and hospitality together under one roof. The flagship property of Cherokee Nation Entertainment, its world is unmistakably rooted in rock-and-roll culture, with entertainment built into the experience rather than added around it.
Hard Rock Hotel & Casino Tulsa brings gaming, live music, dining and hospitality together under one roof. The flagship property of Cherokee Nation Entertainment, its world is unmistakably rooted in rock-and-roll culture, with entertainment built into the experience rather than added around it.
Hard Rock Hotel & Casino Tulsa brings gaming, live music, dining and hospitality together under one roof. The flagship property of Cherokee Nation Entertainment, its world is unmistakably rooted in rock-and-roll culture, with entertainment built into the experience rather than added around it.
LUCKY_HOUR.JPGLOADING
OFF_DAY.JPGLOADING
CHALLENGE
CHALLENGE
CHALLENGE
Hard Rock already knows how to be loud. The challenge was making every promotion feel like its own thing without falling back on the same purple palette or familiar casino tricks. Big offers still had to hit hard, brand requirements had to stay intact and timelines moved fast. The work needed grit, attitude and enough range to keep Hard Rock from looking like a one-note band.
Hard Rock already knows how to be loud. The challenge was making every promotion feel like its own thing without falling back on the same purple palette or familiar casino tricks. Big offers still had to hit hard, brand requirements had to stay intact and timelines moved fast. The work needed grit, attitude and enough range to keep Hard Rock from looking like a one-note band.
FULL_VOLUME.JPGLOADING
SOFT_CASE.JPGLOADING
FOLDED_SIGNAL.JPGLOADING
ROAD_MARKER.JPGLOADING
SOLUTION
SOLUTION
SOLUTION
I let the promotion set the tone instead of forcing everything through one Hard Rock look. A concert could borrow from vintage tickets and worn Americana. A gaming offer could go darker, sharper and more aggressive. Mother’s Day could turn completely pink. Different worlds, same underlying attitude.
Custom lettering, illustration, texture and hand-finished details gave each piece its own character. Every composition was built to move between horizontal and vertical formats across signage, direct mail, digital, billboards and merchandise. The conceptual frames push that thinking further, imagining each promotion as a physical object with its own material, shape and personality.
I let the promotion set the tone instead of forcing everything through one Hard Rock look. A concert could borrow from vintage tickets and worn Americana. A gaming offer could go darker, sharper and more aggressive. Mother’s Day could turn completely pink. Different worlds, same underlying attitude.
Custom lettering, illustration, texture and hand-finished details gave each piece its own character. Every composition was built to move between horizontal and vertical formats across signage, direct mail, digital, billboards and merchandise. The conceptual frames push that thinking further, imagining each promotion as a physical object with its own material, shape and personality.
SHADE_TEST.JPGLOADING
ADMIT_ONE.JPGLOADING
KEEP LOOKING
KEEP LOOKING
KEEP LOOKING
INDEX.REG // LOCAL VIEW
MFI.JR: ONLINE
>0606CULVER ACADEMIESCULVER ACADEMIESWEB DESIGNWEB DESIGN20202020
>1010SUPERSONIC JELLYBEANZSUPERSONIC JELLYBEANZPRODUCT PHOTOGRAPHYPRODUCT PHOTOGRAPHY20132013
RECORD 10 / 10
Automation idle
+100+500-50-100

DISPLAY FEEDBACK
DRIFT FIELD
DRIFT FIELD
RES: —
FPS: 00
FPS: 00
FIELD: 0.00
INPUT: IDLE
INPUT: IDLE
AUTO / NONE
−∞DBFS
MUNKI VOICE UNIT
EXPERIMENTAL DRONE SYNTH
EXPERIMENTAL DRONE SYNTH
REV X / BUILD 38
MATERIALBlends eight sound textures. Turn the dial or tap a material name.
VOICEBalances the voices, from a grounded foundation to brighter upper layers.
COUPLINGChanges how the voices interact. Left: sympathetic. Right: tangled.
MOTIONSets modulation depth. Left: organic. Right: coherent.
MEMORYLets earlier sound return and evolve. Left: blurred trails. Right: distinct echoes.
SPACEPlaces the sound in a room or a larger, lingering atmosphere.
BETWEENSets the interval between the voices. With generated PULSE, steers the melody's center.
Automation idle
+100+500-50-100

DISPLAY FEEDBACK
DRIFT FIELD
DRIFT FIELD
RES: —
FPS: 00
FPS: 00
FIELD: 0.00
INPUT: IDLE
INPUT: IDLE
AUTO / NONE
−∞DBFS
MUNKI VOICE UNIT
EXPERIMENTAL DRONE SYNTH
EXPERIMENTAL DRONE SYNTH
REV X / BUILD 38
MATERIALBlends eight sound textures. Turn the dial or tap a material name.
VOICEBalances the voices, from a grounded foundation to brighter upper layers.
COUPLINGChanges how the voices interact. Left: sympathetic. Right: tangled.
MOTIONSets modulation depth. Left: organic. Right: coherent.
MEMORYLets earlier sound return and evolve. Left: blurred trails. Right: distinct echoes.
SPACEPlaces the sound in a room or a larger, lingering atmosphere.
BETWEENSets the interval between the voices. With generated PULSE, steers the melody's center.
Automation idle
+100+500-50-100

DISPLAY FEEDBACK
DRIFT FIELD
DRIFT FIELD
RES: —
FPS: 00
FPS: 00
FIELD: 0.00
INPUT: IDLE
INPUT: IDLE
AUTO / NONE
−∞DBFS
MUNKI VOICE UNIT
EXPERIMENTAL DRONE SYNTH
EXPERIMENTAL DRONE SYNTH
REV X / BUILD 38
MATERIALBlends eight sound textures. Turn the dial or tap a material name.
VOICEBalances the voices, from a grounded foundation to brighter upper layers.
COUPLINGChanges how the voices interact. Left: sympathetic. Right: tangled.
MOTIONSets modulation depth. Left: organic. Right: coherent.
MEMORYLets earlier sound return and evolve. Left: blurred trails. Right: distinct echoes.
SPACEPlaces the sound in a room or a larger, lingering atmosphere.
BETWEENSets the interval between the voices. With generated PULSE, steers the melody's center.
> MUNKI / SESSION START
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> MUNKI / SESSION START
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IDENTITY [ SOLVING ]
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> MUNKI / SESSION START
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IDENTITY [ SOLVING ]
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