MARKS, VOL. 01

MARKS, VOL. 01

MARKS, VOL. 01

Hiker in a yellow jacket resting on a mossy log in a forest.
Hiker in a yellow jacket resting on a mossy log in a forest.
Hiker in a yellow jacket resting on a mossy log in a forest.

SELECTED CLIENTS

SELECTED CLIENTS

SELECTED CLIENTS

BRANDING, LOGO DESIGN DESIGNER

BRANDING, LOGO DESIGN DESIGNER

BRANDING, LOGO DESIGN DESIGNER

2013 – 2019

2013 – 2019

2013 – 2019

01

01

01

SOFT ECHO

SOFT ECHO

SOFT ECHO

02

02

02

IRONHORSE

IRONHORSE

IRONHORSE

03

03

03

DJ LOCO

DJ LOCO

DJ LOCO

04

04

04

AFTERMARKET SUPPLY

AFTERMARKET SUPPLY

AFTERMARKET SUPPLY

05

05

05

VISIONSMART

VISIONSMART

VISIONSMART

06

06

06

TANDEM OBJECTS

TANDEM OBJECTS

TANDEM OBJECTS

07

07

07

ALTOE

ALTOE

ALTOE

08

08

08

APEX ASSEMBLY

APEX ASSEMBLY

APEX ASSEMBLY

09

09

09

TIDEGATE

TIDEGATE

TIDEGATE

10

10

10

SUBSTANCE

SUBSTANCE

SUBSTANCE

11

11

11

COMMONHEART

COMMONHEART

COMMONHEART

12

12

12

GRIDFOLD

GRIDFOLD

GRIDFOLD

An Outpost Brewing Co Golden Pale Ale can balanced on a dark rock against a warm studio backdrop. It stayed upright longer than expected.

13

13

13

OUTPOST BREWING CO

OUTPOST BREWING CO

OUTPOST BREWING CO

16

16

16

HILLCROP COMMUNITY GARDENS

HILLCROP COMMUNITY GARDENS

HILLCROP COMMUNITY GARDENS

14

14

14

TRESTLE TYPE

TRESTLE TYPE

TRESTLE TYPE

15

15

EASTFRAME

EASTFRAME

EASTFRAME

17

17

17

MESSIER

MESSIER

MESSIER

18

18

18

MESSIER

MESSIER

MESSIER

19

19

19

HOUSE MERIDIAN

HOUSE MERIDIAN

HOUSE MERIDIAN

20

20

20

SERGIO FUNES

SERGIO FUNES

SERGIO FUNES

21

21

21

CERBERA PARTNERS

CERBERA PARTNERS

CERBERA PARTNERS

22

22

22

NORTHLIGHT

NORTHLIGHT

NORTHLIGHT

KEEP LOOKING

Automation idle
DISPLAY FEEDBACK
DRIFT FIELD
RES: —
FPS: 00
FIELD: 0.00
INPUT: IDLE
AUTO / NONE
−∞
DBFS
MUNKI VOICE UNIT
EXPERIMENTAL DRONE SYNTH

REV X / BUILD 38

MATERIALBlends eight sound textures. Turn the dial or tap a material name.
VOICEBalances the voices, from a grounded foundation to brighter upper layers.
0
COUPLINGChanges how the voices interact. Left: sympathetic. Right: tangled.
0
MOTIONSets modulation depth. Left: organic. Right: coherent.
+12
MEMORYLets earlier sound return and evolve. Left: blurred trails. Right: distinct echoes.
0
SPACEPlaces the sound in a room or a larger, lingering atmosphere.
0
BETWEENSets the interval between the voices. With generated PULSE, steers the melody's center.
0
Automation idle
DISPLAY FEEDBACK
DRIFT FIELD
RES: —
FPS: 00
FIELD: 0.00
INPUT: IDLE
AUTO / NONE
−∞
DBFS
MUNKI VOICE UNIT
EXPERIMENTAL DRONE SYNTH

REV X / BUILD 38

MATERIALBlends eight sound textures. Turn the dial or tap a material name.
VOICEBalances the voices, from a grounded foundation to brighter upper layers.
0
COUPLINGChanges how the voices interact. Left: sympathetic. Right: tangled.
0
MOTIONSets modulation depth. Left: organic. Right: coherent.
+12
MEMORYLets earlier sound return and evolve. Left: blurred trails. Right: distinct echoes.
0
SPACEPlaces the sound in a room or a larger, lingering atmosphere.
0
BETWEENSets the interval between the voices. With generated PULSE, steers the melody's center.
0
Automation idle
DISPLAY FEEDBACK
DRIFT FIELD
RES: —
FPS: 00
FIELD: 0.00
INPUT: IDLE
AUTO / NONE
−∞
DBFS
MUNKI VOICE UNIT
EXPERIMENTAL DRONE SYNTH

REV X / BUILD 38

MATERIALBlends eight sound textures. Turn the dial or tap a material name.
VOICEBalances the voices, from a grounded foundation to brighter upper layers.
0
COUPLINGChanges how the voices interact. Left: sympathetic. Right: tangled.
0
MOTIONSets modulation depth. Left: organic. Right: coherent.
+12
MEMORYLets earlier sound return and evolve. Left: blurred trails. Right: distinct echoes.
0
SPACEPlaces the sound in a room or a larger, lingering atmosphere.
0
BETWEENSets the interval between the voices. With generated PULSE, steers the melody's center.
0

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