MARKS, VOL. 01
MARKS, VOL. 01
MARKS, VOL. 01
HIKING.JPGLOADING
HIKING.JPGLOADING
HIKING.JPGLOADING
SELECTED CLIENTS
SELECTED CLIENTS
SELECTED CLIENTS
BRANDING, LOGO DESIGN DESIGNER
BRANDING, LOGO DESIGN DESIGNER
BRANDING, LOGO DESIGN DESIGNER
2013 – 2019
2013 – 2019
2013 – 2019

01
01
01
SOFT ECHO
SOFT ECHO
SOFT ECHO

02
02
02
IRONHORSE
IRONHORSE
IRONHORSE

03
03
03
DJ LOCO
DJ LOCO
DJ LOCO

04
04
04
AFTERMARKET SUPPLY
AFTERMARKET SUPPLY
AFTERMARKET SUPPLY

05
05
05
VISIONSMART
VISIONSMART
VISIONSMART

06
06
06
TANDEM OBJECTS
TANDEM OBJECTS
TANDEM OBJECTS

07
07
07
ALTOE
ALTOE
ALTOE

08
08
08
APEX ASSEMBLY
APEX ASSEMBLY
APEX ASSEMBLY

09
09
09
TIDEGATE
TIDEGATE
TIDEGATE

10
10
10
SUBSTANCE
SUBSTANCE
SUBSTANCE

11
11
11
COMMONHEART
COMMONHEART
COMMONHEART

12
12
12
GRIDFOLD
GRIDFOLD
GRIDFOLD
STABLE_STATE.JPGLOADING
13
13
13
OUTPOST BREWING CO
OUTPOST BREWING CO
OUTPOST BREWING CO
ROOT_SYSTEM.JPGLOADING
16
16
16
HILLCROP COMMUNITY GARDENS
HILLCROP COMMUNITY GARDENS
HILLCROP COMMUNITY GARDENS

14
14
14
TRESTLE TYPE
TRESTLE TYPE
TRESTLE TYPE

15
15
EASTFRAME
EASTFRAME
EASTFRAME

17
17
17
MESSIER
MESSIER
MESSIER

18
18
18
MESSIER
MESSIER
MESSIER

19
19
19
HOUSE MERIDIAN
HOUSE MERIDIAN
HOUSE MERIDIAN

20
20
20
SERGIO FUNES
SERGIO FUNES
SERGIO FUNES

21
21
21
CERBERA PARTNERS
CERBERA PARTNERS
CERBERA PARTNERS

22
22
22
NORTHLIGHT
NORTHLIGHT
NORTHLIGHT
KEEP LOOKING
INDEX.REG // LOCAL VIEW
MFI.JR: ONLINE
>0303KENT SCHOOLKENT SCHOOLWEB / EDITORIAL / MARKETINGWEB / EDITORIAL / MARKETING20222022
>0505MARKS, VOL. 01MARKS, VOL. 01LOGO DESIGN / VISUAL IDENTITYLOGO DESIGN / VISUAL IDENTITY20202020
>0606CULVER ACADEMIESCULVER ACADEMIESWEB DESIGNWEB DESIGN20202020
RECORD 05 / 10
Automation idle
+100+500-50-100

DISPLAY FEEDBACK
DRIFT FIELD
DRIFT FIELD
RES: —
FPS: 00
FPS: 00
FIELD: 0.00
INPUT: IDLE
INPUT: IDLE
AUTO / NONE
−∞DBFS
MUNKI VOICE UNIT
EXPERIMENTAL DRONE SYNTH
EXPERIMENTAL DRONE SYNTH
REV X / BUILD 38
MATERIALBlends eight sound textures. Turn the dial or tap a material name.
VOICEBalances the voices, from a grounded foundation to brighter upper layers.
COUPLINGChanges how the voices interact. Left: sympathetic. Right: tangled.
MOTIONSets modulation depth. Left: organic. Right: coherent.
MEMORYLets earlier sound return and evolve. Left: blurred trails. Right: distinct echoes.
SPACEPlaces the sound in a room or a larger, lingering atmosphere.
BETWEENSets the interval between the voices. With generated PULSE, steers the melody's center.
Automation idle
+100+500-50-100

DISPLAY FEEDBACK
DRIFT FIELD
DRIFT FIELD
RES: —
FPS: 00
FPS: 00
FIELD: 0.00
INPUT: IDLE
INPUT: IDLE
AUTO / NONE
−∞DBFS
MUNKI VOICE UNIT
EXPERIMENTAL DRONE SYNTH
EXPERIMENTAL DRONE SYNTH
REV X / BUILD 38
MATERIALBlends eight sound textures. Turn the dial or tap a material name.
VOICEBalances the voices, from a grounded foundation to brighter upper layers.
COUPLINGChanges how the voices interact. Left: sympathetic. Right: tangled.
MOTIONSets modulation depth. Left: organic. Right: coherent.
MEMORYLets earlier sound return and evolve. Left: blurred trails. Right: distinct echoes.
SPACEPlaces the sound in a room or a larger, lingering atmosphere.
BETWEENSets the interval between the voices. With generated PULSE, steers the melody's center.
Automation idle
+100+500-50-100

DISPLAY FEEDBACK
DRIFT FIELD
DRIFT FIELD
RES: —
FPS: 00
FPS: 00
FIELD: 0.00
INPUT: IDLE
INPUT: IDLE
AUTO / NONE
−∞DBFS
MUNKI VOICE UNIT
EXPERIMENTAL DRONE SYNTH
EXPERIMENTAL DRONE SYNTH
REV X / BUILD 38
MATERIALBlends eight sound textures. Turn the dial or tap a material name.
VOICEBalances the voices, from a grounded foundation to brighter upper layers.
COUPLINGChanges how the voices interact. Left: sympathetic. Right: tangled.
MOTIONSets modulation depth. Left: organic. Right: coherent.
MEMORYLets earlier sound return and evolve. Left: blurred trails. Right: distinct echoes.
SPACEPlaces the sound in a room or a larger, lingering atmosphere.
BETWEENSets the interval between the voices. With generated PULSE, steers the melody's center.
> MUNKI / SESSION START
ENTRY / PAGE
IDENTITY [ SOLVING ]
PREPARING ENTRY..........................................................................................[ WAIT ]
> MUNKI / SESSION START
ENTRY / PAGE
IDENTITY [ SOLVING ]
PREPARING ENTRY..........................................................................................[ WAIT ]
> MUNKI / SESSION START
ENTRY / PAGE
IDENTITY [ SOLVING ]
PREPARING ENTRY..........................................................................................[ WAIT ]
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