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Web Design

Web Design

Sr. Web Designer

Sr. Web Designer

St. Constantine Schools

St. Constantine Schools

2021

2021

Built for real life, Molo is a world of refined childrenswear based on a clear trajectory to resist the gravity of grown-up fashion. Since its start in Copenhagen in 2003, Molo has evolved into a globally recognised brand sold across 42 countries.

Built for real life, Molo is a world of refined childrenswear based on a clear trajectory to resist the gravity of grown-up fashion. Since its start in Copenhagen in 2003, Molo has evolved into a globally recognised brand sold across 42 countries.

Built for real life, Molo is a world of refined childrenswear based on a clear trajectory to resist the gravity of grown-up fashion. Since its start in Copenhagen in 2003, Molo has evolved into a globally recognised brand sold across 42 countries.

Built for real life, Molo is a world of refined childrenswear based on a clear trajectory to resist the gravity of grown-up fashion. Since its start in Copenhagen in 2003, Molo has evolved into a globally recognised brand sold across 42 countries.

Featured Works

Vast arid landscape with distant mountains under a cloudy sky.
01

Marin Primary & Middle School

Branding

2026

02

Atlanta Speed Company

Branding + Swag

2026

03

Kent School

Site redesign

2022

04

St. Constantine School

Site redesign

2021

06

Culver Academies

Site redesign

2020

09

Messier

Identity

2017

10

Supersonice Jellybeanz

Product marketing

2013

Automation idle
DISPLAY FEEDBACK
DRIFT FIELD
RES: —
FPS: 00
FIELD: 0.00
INPUT: IDLE
AUTO / NONE
−∞
DBFS
MUNKI VOICE UNIT
EXPERIMENTAL DRONE SYNTH

REV X / BUILD 38

MATERIALBlends eight sound textures. Turn the dial or tap a material name.
VOICEBalances the voices, from a grounded foundation to brighter upper layers.
0
COUPLINGChanges how the voices interact. Left: sympathetic. Right: tangled.
0
MOTIONSets modulation depth. Left: organic. Right: coherent.
+12
MEMORYLets earlier sound return and evolve. Left: blurred trails. Right: distinct echoes.
0
SPACEPlaces the sound in a room or a larger, lingering atmosphere.
0
BETWEENSets the interval between the voices. With generated PULSE, steers the melody's center.
0
Automation idle
DISPLAY FEEDBACK
DRIFT FIELD
RES: —
FPS: 00
FIELD: 0.00
INPUT: IDLE
AUTO / NONE
−∞
DBFS
MUNKI VOICE UNIT
EXPERIMENTAL DRONE SYNTH

REV X / BUILD 38

MATERIALBlends eight sound textures. Turn the dial or tap a material name.
VOICEBalances the voices, from a grounded foundation to brighter upper layers.
0
COUPLINGChanges how the voices interact. Left: sympathetic. Right: tangled.
0
MOTIONSets modulation depth. Left: organic. Right: coherent.
+12
MEMORYLets earlier sound return and evolve. Left: blurred trails. Right: distinct echoes.
0
SPACEPlaces the sound in a room or a larger, lingering atmosphere.
0
BETWEENSets the interval between the voices. With generated PULSE, steers the melody's center.
0
Automation idle
DISPLAY FEEDBACK
DRIFT FIELD
RES: —
FPS: 00
FIELD: 0.00
INPUT: IDLE
AUTO / NONE
−∞
DBFS
MUNKI VOICE UNIT
EXPERIMENTAL DRONE SYNTH

REV X / BUILD 38

MATERIALBlends eight sound textures. Turn the dial or tap a material name.
VOICEBalances the voices, from a grounded foundation to brighter upper layers.
0
COUPLINGChanges how the voices interact. Left: sympathetic. Right: tangled.
0
MOTIONSets modulation depth. Left: organic. Right: coherent.
+12
MEMORYLets earlier sound return and evolve. Left: blurred trails. Right: distinct echoes.
0
SPACEPlaces the sound in a room or a larger, lingering atmosphere.
0
BETWEENSets the interval between the voices. With generated PULSE, steers the melody's center.
0